re-colouring and the turtle

I swore up and down that I wasn’t planning on going back and editing the stuff that I already posted, but one of the first things that I decided when I started putting together the print edition of The Beginning was that the pages for Chapter 1 needed to be re-coloured.

The thing is, they looked really good by themselves online (which is how they appeared when I originally posted them) but in layout in a book there was too much going on. So I made the executive decision to go back and spend the time and get them to the point where I was happy. I’ve also taken this as an opportunity to tie in some of the ink washes and stuff that I’ve been using in The Jumper.

The main thing I’ve tried to keep in mind when compiling everything for The Beginning is what I want the overall art direction* of On the Verge to be. The problem is that the artwork wasn’t exactly what it needed to be to tie into all the other various elements that I’ve been planning and developing over the past several months.

So if you don’t follow me on Twitter, you probably didn’t hear that I’ve finished off the re-colouring and I’m now on to designing and illustrating other parts of the publication which is awesome. I kind of feel like a turtle just slowly making my way down the road – slowly by surely I’ll get there. Below are a couple of the re-coloured spreads.

*A lot of people throw around a term I hate – “Look & Feel” – and what they’re really talking about is art direction and the overall tone of the design (how the piece looks and what it feels like, right?). I define Art Direction as being the overarching guide, theme or rules that flavour what a design looks like. It encompasses the entire project and wraps in typography, icons, graphics, illustrations, photographs, charts and text into a whole design.



As I’m in art direction and design mode I’ve been thinking a lot about how these apply to comics and graphic novels. As a graphic designer, I spend a lot of my life doing graphic design, art direction and creative direction. And for the most part I’m not too sure how well “mainstream” comics do at the whole design thing. I walk through my local comic store and cringe a lot of the time.

I don’t know why the industry doesn’t do a better job, but I’m writing a series of posts about comics and design/art direction. They should be up in the next week or so if I can get my act together so check back soon or find me on Twitter.

About jason

Illustrator and graphic designer. When not working full time as a Senior Graphic Designer, I am usually working on the graphic novel On the Verge: the Arrow of Time. Artist on Andrew Jackson in Space and The Sisters.

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